Frog-Parry Metroidvania

vvrr: Frog-Parry Metroidvania Gameplay & Guide

vvrr is a short 2D pixel-art metroidvania that its author describes as “a metroidvania about frogs and parries”. KingMidis built it in 20 days for Metroidvania Month 33. Press play below — the game runs right on this page, no download and no redirect — and an average run takes about half an hour.

  • Genre: Platformer / Metroidvania
  • Plays in: Your browser, right here
  • Session: About a half-hour
  • Inputs: Keyboard, mouse, Xbox controller
vvrr gameplay: a small character explores a dark brick ruin with white outlines and pink highlights
Exploring one of the game's dark, brick-lined rooms. (Gameplay capture from public footage)

Play

Play vvrr

The game runs right here on this page — start it, play it, finish it without leaving.

vvrr by KingMidis — official embed, served with the developer's blessing. If the player above does not load for you, use the developer's page link below.

Go Fullscreen

The player includes a fullscreen control — recommended for the dark, detail-dense rooms, especially on smaller screens.

What Is vvrr?

vvrr is a 2D platformer by KingMidis, released on September 16, 2026 and tagged Metroidvania. Its whole identity sits in the author's one-line pitch: a metroidvania about frogs and parries. Exploration is built around an interconnected map in the metroidvania tradition, while parry timing is the signature idea at the center of its combat.

It is a small, focused game rather than a sprawling one: an average session lasts about a half-hour, and the game carries tags like Short and Speedrun. Visually it is a two-color pixel-art game — black-and-white scenes with pink accents — drawn in Aseprite, with a deliberately retro look.

vvrr cover art showing pixel-art characters in a dark room with white bricks and pink banners
vvrr cover art.

Gameplay

vvrr Gameplay

What the game's own description and public footage establish about how it plays.

Frogs and Parries

The author's description puts two ideas side by side: frogs and parries. Parry timing — countering enemy attacks at the right moment — is the mechanic the whole game is built to showcase.

Metroidvania Structure

vvrr is tagged Metroidvania and classified as a Platformer: expect an interconnected map you gradually open up rather than separate linear levels.

Short, Speedrun-Friendly

An average session runs about a half-hour, and the game carries the Short and Speedrun tags — a compact experience aimed at quick, repeatable runs.

Two-Color Pixel Art

Tagged Pixel Art, Retro, and Two colors, and drawn in Aseprite. The public footage shows black-and-white environments with pink highlights and hit sparks.

Screenshots

Screenshots & Gameplay Captures

Animated gameplay captures of the game in motion. They are large files and load only when you scroll to them.

Beginner Guide

How to Play vvrr

  1. Press Play

    Use the player in the Play vvrr section above. The game starts directly on this page — nothing to install, nowhere to jump to.

  2. Go Fullscreen

    The rooms are dark and detail-dense. The player's fullscreen button gives you the whole screen, which makes spotting enemies and parry windows easier.

  3. Pick Your Input

    Keyboard, mouse, and Xbox controller are all supported inputs. Use whichever you are most comfortable with.

  4. Explore, Then Parry

    As a metroidvania, vvrr rewards poking around its connected rooms. When enemies appear, remember the game's signature idea: parrying is the core of its combat.

  5. Keep a Run Tight

    With an average session of about half an hour and a Speedrun tag, the game is sized for quick repeat attempts rather than long grinds.

Controls

Input Support

What is verified about the game's inputs, and what is deliberately not claimed.

Input Status
KeyboardSupported
MouseSupported
Xbox controllerSupported
Exact button mappingsNot published — not guessed here

Game Information

Game Details

Every value below comes from the game's official public page (checked September 17, 2026). Anything not confirmed there is left out on purpose.

Game
vvrr
Developer
KingMidis
Genre
Platformer (metroidvania)
Platforms
Browser (HTML5), Windows
Status
Released
Published
September 16, 2026
Average session
About a half-hour
Made with
Aseprite
Built for
Metroidvania Month 33 (20 days)
AI content
None — “No generative AI was used”

Context

About Metroidvania Month 33

vvrr was made for Metroidvania Month #33, a game jam in its 33rd edition. KingMidis built the entire game — art, levels, and systems — in 20 days for the jam, which is why the scope stays tight and the half-hour session length fits the format so well.

You can see the game's jam submission page for the entry itself and other games from the same event.

FAQ

Frequently Asked Questions

What kind of game is vvrr?

A short 2D pixel-art platformer with metroidvania structure, built around two ideas from its author's description: frogs and parries. It was made by KingMidis for Metroidvania Month 33.

Can I play vvrr in a browser?

Yes — right on this page. The player in the Play vvrr section runs the full game in your browser. A Windows build is also available from the developer's page.

Who made vvrr?

KingMidis, solo, in 20 days, as an entry for Metroidvania Month #33. The art was drawn in Aseprite, and the game states no generative AI was used.

How long is vvrr?

An average session lasts about a half-hour. The game is tagged Short and Speedrun, so it is designed around quick runs.

What inputs does vvrr support?

Keyboard, mouse, and Xbox controller. Exact button mappings are not published — the game itself shows what each button does once it starts.

Is vvrr a platformer or a metroidvania?

Both, in the way jam games often are: it is classified as a Platformer and carries the Metroidvania tag for its interconnected exploration structure.

Ready for a Run?

Jump back to the player and start one — the game is waiting on this page.

Play vvrr Now