Go Fullscreen
The player includes a fullscreen control — recommended for the dark, detail-dense rooms, especially on smaller screens.
Frog-Parry Metroidvania
vvrr is a short 2D pixel-art metroidvania that its author describes as “a metroidvania about frogs and parries”. KingMidis built it in 20 days for Metroidvania Month 33. Press play below — the game runs right on this page, no download and no redirect — and an average run takes about half an hour.
Play
The game runs right here on this page — start it, play it, finish it without leaving.
The player includes a fullscreen control — recommended for the dark, detail-dense rooms, especially on smaller screens.
A Windows build (vvrr_windows.zip, 119 MB) is available from
the developer's official page.
vvrr is a 2D platformer by KingMidis, released on September 16, 2026 and tagged Metroidvania. Its whole identity sits in the author's one-line pitch: a metroidvania about frogs and parries. Exploration is built around an interconnected map in the metroidvania tradition, while parry timing is the signature idea at the center of its combat.
It is a small, focused game rather than a sprawling one: an average session lasts about a half-hour, and the game carries tags like Short and Speedrun. Visually it is a two-color pixel-art game — black-and-white scenes with pink accents — drawn in Aseprite, with a deliberately retro look.
Gameplay
What the game's own description and public footage establish about how it plays.
The author's description puts two ideas side by side: frogs and parries. Parry timing — countering enemy attacks at the right moment — is the mechanic the whole game is built to showcase.
vvrr is tagged Metroidvania and classified as a Platformer: expect an interconnected map you gradually open up rather than separate linear levels.
An average session runs about a half-hour, and the game carries the Short and Speedrun tags — a compact experience aimed at quick, repeatable runs.
Tagged Pixel Art, Retro, and Two colors, and drawn in Aseprite. The public footage shows black-and-white environments with pink highlights and hit sparks.
Screenshots
Animated gameplay captures of the game in motion. They are large files and load only when you scroll to them.
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Beginner Guide
Use the player in the Play vvrr section above. The game starts directly on this page — nothing to install, nowhere to jump to.
The rooms are dark and detail-dense. The player's fullscreen button gives you the whole screen, which makes spotting enemies and parry windows easier.
Keyboard, mouse, and Xbox controller are all supported inputs. Use whichever you are most comfortable with.
As a metroidvania, vvrr rewards poking around its connected rooms. When enemies appear, remember the game's signature idea: parrying is the core of its combat.
With an average session of about half an hour and a Speedrun tag, the game is sized for quick repeat attempts rather than long grinds.
Controls
What is verified about the game's inputs, and what is deliberately not claimed.
| Input | Status |
|---|---|
| Keyboard | Supported |
| Mouse | Supported |
| Xbox controller | Supported |
| Exact button mappings | Not published — not guessed here |
Game Information
Every value below comes from the game's official public page (checked September 17, 2026). Anything not confirmed there is left out on purpose.
Context
vvrr was made for Metroidvania Month #33, a game jam in its 33rd edition. KingMidis built the entire game — art, levels, and systems — in 20 days for the jam, which is why the scope stays tight and the half-hour session length fits the format so well.
You can see the game's jam submission page for the entry itself and other games from the same event.
FAQ
A short 2D pixel-art platformer with metroidvania structure, built around two ideas from its author's description: frogs and parries. It was made by KingMidis for Metroidvania Month 33.
Yes — right on this page. The player in the Play vvrr section runs the full game in your browser. A Windows build is also available from the developer's page.
KingMidis, solo, in 20 days, as an entry for Metroidvania Month #33. The art was drawn in Aseprite, and the game states no generative AI was used.
An average session lasts about a half-hour. The game is tagged Short and Speedrun, so it is designed around quick runs.
Keyboard, mouse, and Xbox controller. Exact button mappings are not published — the game itself shows what each button does once it starts.
Both, in the way jam games often are: it is classified as a Platformer and carries the Metroidvania tag for its interconnected exploration structure.
Jump back to the player and start one — the game is waiting on this page.
Play vvrr Now